package com.loveprogrammer.eternity.model.mission;

import lombok.Data;

/**
 * @ClassName RewardProperties
 * @Description
 * @Author admin
 * @Date 2024/6/28 15:57
 * @Version 1.0
 */
@Data
public class RewardProperties {

    private int strength;

    private int magic;

    private int constitution;

    // 毒抗
    private int poisonResistance;

    // 火抗
    private int flameResistance;

    // 电抗
    private int thunderResistance;

    // 冰抗
    private int iceResistance;

    // 暴击率加成
    private int criticalStrikeRateAdd;

    // 更好装备获得加成
    private int betterEquipmentRateAdd;

    // 闪避率加成
    private int dodgeChanceAdd;

    // 命中率 一般只有武器 或者套装才增加命中率
    private int hitRateAdd;
}
